Download Beat Fire v1.1.99 MOD APK (Unlimited Coins) Music Games
Genre Music
Size 37M
Latest Version 1.1.99
MOD Info Unlimited Coins
Beat Fire is a cadence game where players kill components accurately that show up while getting a charge out of good tunes. Every part of the game has its attributes and dealing with that you should be aware, and after some time, your reflexes will increment and assist you with defeating various difficulties. Likewise, every tune has various trouble levels for you to look over, and you can procure coins to continue to open more melodies and different components.
ENTER THE Universe OF Great RHYTHMS
At the point when you experience Beat Fire, you will enter a universe of rhythms where you will actually want to track down many hit melodies and difficulties that you should survive. The climate in the game is direct with delicate brilliant tones and reasonable for the inclinations of a wide range of items. Simultaneously, each level gives you another experience when the components tumble from a higher place and expect you to kill them.
The difficulties in this game are components with various shapes tumbling from the top, and you will have a weapon to shoot them. Simultaneously, your work in the game is direct: you will control the focal point of the weapon to move left and right. Each time a component lands on the firearm's point, it will be fired, and you will do this with everything that show up. You will shoot for the rest of the level without skirting any components.
MANY Difficulties THAT YOU Need TO Survive
With regards to mood games like Beat Fire, there will be many difficulties for players. The main component is that you miss any component and the aftereffect of this is that you are compelled to stop the game. Additionally, assuming you get unforeseen assistance from the game, you can proceed with this level until the accompanying issue. Also, the quantity of components falling will change over the long haul and the trouble you are compelled to adjust.
The second component we ought to make reference to is the range of components you really want to take shots at each level. In particular, you will find a square about a similar size as the focal point of the weapon you control, yet at times a few slimmer components will give the idea that expect you to precisely shoot them. Simultaneously, there will without a doubt be crucial components with tails where the player, while hitting its driving element, is compelled to hold it until the tail vanishes.